The VR DigiVET project has developed a unified digital skills curriculum for VET teachers, instructors and students, building directly on the findings of the project’s needs assessment.

The curriculum is designed to support the digital transformation of vocational education and training in Albania, especially in the ICT and tourism sectors. It responds to the digital skills gaps identified among teachers and students and introduces practical, hands-on modules focused on immersive technologies, digital content creation and interactive learning.

The curriculum includes four main modules: 3D Modelling and Immersive Content Creation, Interaction Blueprint VR, Virtual Reality with Unreal Engine, and Video Editing. These modules are intended to provide learners with both technical and transversal competences, helping them create immersive content, design interactive environments and use audiovisual tools in educational and professional contexts.

The curriculum also incorporates pedagogical recommendations, including blended learning approaches, project-based learning, co-creation and multilingual, culturally relevant content. Through this structure, VR DigiVET aims to prepare VET institutions to deliver innovative and labour-market-oriented digital training.

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